Oblivion Corruption And Conscience Quest Glitch

The corruption started when the new captain of the guard, Ulrich Leland, arrived in Cheydinhal.Ask about 'Rumors' in Cheydinhal and you'll learn the topic 'Fines.' Ask about the exorbitant fines and you'll be directed to the outspoken Llevana Nedaren to help fight the corruption. She tells you to seek out Garrus Darelliun in the Count's Castle. When you talk to him, ask him about Ulrich.

.HAIL ADVENTURER WELCOME TO THE HIGH HALL OF CYRODIIL.Related Links.Please Note:Before posting a question, please take a time to read our, it includes our FAQ, our modding tutorial, the subreddit rules, and some common recommended mods.Regarding The Wiki:strives, in part, to be a community where users can learn how to best enjoy their game. Our wiki should be a resource that every one of our users can go to when they need help, for bugs, or mods, or anything about Oblivion. At the moment it is sorely lacking, and we'd like to remedy that.If you want to help us out, please send us a message so we can add you as a contributor! If we see you commenting thoughtfully, we'll probably send you a message first, but unfortunately we don't see everyone. Being a contributor even has a few special perks, but they're a secret for the moment. Again, this is a resource the entire community should be able to learn from, and we really need your help.Thanks.Related Subreddits.Regarding Bugs:Quite often on this sub we get users who ask for help for bugs, or with mods, that have been solved before. To reduce this clutter, we have a link search filter.

To save everyone some time, try searching for bugs that might be similar to any you are having. Remember to add keywords if your problem is a specific one.Spoiler Tags:Please add spoiler tags if you're talking about the events of the game. To add a spoiler tag use this code in your comments:Spoiler label(#s 'Spoiler goes here').Banner by,Mehrunes Dagon snoo by too,Older Gray Fox snoo by, thanks!.

Hail Citizen! Please subscribe and read our sidebar before you post! Yep, here we go again.Previous parts, which you pretty much have to read to know what I'm talking about:The clips on those earlier parts have largely expired on XboxClips.com, if I have a chance I'll switch the links to XboxDVR.com, where they're still up.So when we left off I had just seen Nickies Black, the corrupted clone of my Oblivion character named Nickies, alive again. I had previously thrown him into the Void in Arkved's Tower, the same dungeon that I had to clear to get the Skull of Corruption at all, but when I returned I found him alive and well. More on that in Part 5 if you're not familiar.Afterwards I decided to just ignore my problem and continue my other activity at the time: running out of the map and continuing on as far as I could go.

Unfortunately this proved exceedingly difficult on the Xbox version, despite reaching 1200 Speed and Athletics, so I switched to the PC version and (I'll probably dedicate an entire thread to this soon). In any case, when I returned to my Xbox save, I had nothing left to do but face Black.That was a few weeks ago.

I haven't played Oblivion as much as usual recently due in part to what happened next. I fought Black in the areas around Arkved's Tower, pushing him South. We hit Bravil first, then Leyawiin. I came close to killing him at Leyawiin, but ran out of reinforcements before I could. Then I pushed him up to Cheydinhal, then West to Skingrad, but accomplished nothing by doing so. I tried to minimize casualties by keeping Black in one part of the city but he was able to break out too easily.

We came to Anvil, the last city that had not yet been touched by him.There I had a stroke of luck. Using elemental poisons, some of the only things in the game that can hurt Black, and the Silver Arrow barrages of the town guard, we actually managed to kill him. At this point, I had wanted the whole 'story' to end at Arkved's Tower, so I was content in just leaving things be.

I eased off of Oblivion for a while.A few (real-time) days later I returned to Anvil in-game to find the town ransacked, and Black alive again. The last city in the game, the last major place where unique NPCs could congregate, had been decimated. These were losses that can never be replaced. There was nothing left to do but try and win on my own.I led Black away, bringing him as far North as I could. He's not immune to Fall Damage, so the idea occurred to me to bring him to Dive Rock.

I didn't know if he'd come back or not if he died there; I tried to reason that maybe if no 'person' was responsible for his death then he wouldn't come back. Or something like that.So after about an hour of trying I finally got him to fling himself off of Dive Rock by using a bunch of Fortify Speed spells on him. I waited like three weeks and returned to the base of the cliff. His body was gone, and the bandit camp right there was filled with corpses.

He was back again.Then. I more or less gave up, leaving him to follow anything that's living and kill it.

If I try to stop him from killing more people our fight will probably just end up killing even more people anyway. The game's population of unique NPCs is probably at like a 10th of what it normally is at this point. Small towns are the only places where actual communities of unique NPCs exist, and I'm pretty sure we passed through two of those in our fights before anyway. It's been few real-time days since then and I have no idea where he is now; I've just been clearing out dungeons and thinking in the meanwhile.I think it's time for me to accept that I can't permanently kill him. But, there is one more way I can win. I don't necessarily have to kill him, if I can contain him somewhere that he can never escape from.

Two possibilities immediately come to mind:.The outside of the map that I'd explored. It'd be poetic, trapping a mirror version of my character in a mirror version of Cyrodiil. Still, this would require a lot of paintbrushes, and I don't like the idea of him being in the same worldspace as me.Remember that glitch where if you're in Frostcrag Spire next to a certain wall, and you uninstall the Frostcrag Spire DLC, you'll fall into a test cell? I was thinking I can lure him into Frostcrag Spire, uninstall it, and when the both of us fall into the test cell, I can kill him there and fast travel away. When I reinstall the Wizard's Tower DLC, he'll be stuck in that test cell, forever.I'm not sure which to go with, but I'm leaning towards the second because I get the Mace of Doom as a bonus. I refuse to try and undo the glitch by trying to recover the Skull of Corruption, I made him and now I have to deal with him.Hopefully this works. If it doesn't I'll be out of options completely, and then I can either live in that forsaken, desolate world, or leave completely and spend all my time in the Shivering Isles.

If I really get desperate, I can annihilate my save altogether, seeing as though prior to this I was about to retire my character anyway. I guess we'll just have to wait and see.

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  • 2Detailed Walkthrough
    • 2.2Deal with Ulrich
The Captain of the Guard in Cheydinhal is corrupt and the citizens want him removed.
Quest Giver:Llevana Nedaren in Cheydinhal
Location(s):Cheydinhal
Reward:Level-dependent amount of gold
Fame/Infamy:Fame +1; Infamy +1 if you kill Ulrich
ID:MS10
Cheydinhal needs a more honest captain of the guard.

Quick Walkthrough[edit]

  1. Learn of the corruption in the guards, and speak to Llevana Nedaren to help fight it.
  2. Nedaren points you to Garrus Darelliun, who will direct you to Aldos Othran when asked about Ulrich.
  3. Speak with Othran, and he'll have an altercation with a guard in which he is killed.
  4. Leave, and speak with Llevana who tells you to bring Ulrich to her.
  5. Before you bring Ulrich to Llevana, speak with Garrus for an alternate method.
  6. Decide which method to take.
  7. When Ulrich is dealt with, you receive your gold and single fame/infamy point.

Detailed Walkthrough[edit]

Corruption[edit]

Aldos Othran's house

The corruption started when the new captain of the guard, Ulrich Leland, arrived in Cheydinhal. Ask about 'Rumors' in Cheydinhal and you'll learn the topic 'Fines.' Ask about the exorbitant fines and you'll be directed to the outspoken Llevana Nedaren to help fight the corruption. She tells you to seek out Garrus Darelliun in the Count's Castle. When you talk to him, ask him about Ulrich. You'll need a disposition of at least 60 with him before he'll tell you anything. Garrus tells you that he needs a witness to be able to bring the case before the Count. He directs you to Aldos Othran, a local drunk that lost his house after being unable to pay the various fines imposed on him by Ulrich.

Agile with a bottleneck on external api development

Deal with Ulrich[edit]

Save your game, as there is a possible bug that can happen here. After you mention Ulrich to Aldos, he tells you to follow him. He walks up to his house and starts berating a guard. After a short discussion he pulls a knife and the guard kills him. Your quest journal now indicates that you need to talk to Llevana again. After you talk to Llevana she snaps and tells you to bring Ulrich to her. She tells you to inform him that she has 'information that incriminates him' and she'll 'take care of him' when he arrives. Before you talk to Ulrich, visit Garrus again. He proposes an alternate plan; you are to sneak into Ulrich's quarters (located in the Cheydinhal Castle Guard Barracks), and look for evidence to use against him. Garrus gives you a key and your journal indicates that you need to choose between the two methods. Both methods will yield one Fame point.

Garrus' Method[edit]

If you pick Garrus' method, you find a note in Ulrich's room (on top of a book on top of the dresser to the right as you enter) that shows he's been sending huge sums to his family and basically milking the town. Give this note to Garrus, and he runs off to the Count and tells you to meet him in the Cheydinhal Bridge Inn in two hours (possible bug triggering can happen now, see Notes section below for Bug Alert #4). When you meet Garrus at the inn he thanks you for your help and gives you a level dependent (see below) amount of gold. Ulrich is incarcerated in the town dungeons indefinitely. Garrus is then promoted to Captain of the Guard.

Llevana's Method[edit]

If you pick Llevana's method, lead Ulrich to her house. Inside, they talk for a bit, then she paralyzes him and summons two Tunnel Rats to eat him. Once he's dead your journal is updated. Talk to Garrus, who admonishes you for choosing bloodshed but gives you a level dependent amount of gold since you acted for the good of Cheydinhal (less gold than if you choose the non-violent method). You can loot Ulrich's body for free though. Llevana goes to jail, and Garrus gets promoted to Captain of the Guard.

Your Own Method[edit]

There is a third option that neither Llevana nor Garrus would have dared to suggest: seek justice by your own hand. At this stage, slaying Ulrich yourself will complete the quest. Speaking to Garrus afterwards will result in him berating you for such a murderous choice and you will get no gold. Depending upon how Ulrich dies, you risk a bounty or jail time for your action.

  • This result will occur if Ulrich dies by any means other than Llevana's trap. Methods such as poisoned apples, Frenzy-induced attacks, or dying during the Defense of Bruma will earn you no criminal bounty. Nevertheless, Garrus will still say you murdered Ulrich in cold blood.

Reward[edit]

LevelGarrus MethodLlevana Method
1-4150 Gold75 Gold
5-9250 Gold175 Gold
10-14350 Gold275 Gold
15-19450 Gold375 Gold
20-24550 Gold475 Gold
25+650 Gold575 Gold

Notes[edit]

  • The 'heavy fines' are also associated with any bounties you receive. All fines are increased to 150% of the bounties listed on the Crime page.
  • You can either find the incriminating note, or lead Ulrich to his doom; you can't do both. If you find the note, you will not be able to talk to him, (and the green quest marker disappears), and if you let the rats have their way with him, the note doesn't appear on the dresser.
  • You can also complete this quest an alternate way. After speaking with Garrus, do not speak with Aldos as directed; instead, go and kill Ulrich. Then speak with Garrus again to complete the quest. This way, Aldos technically does not die—but after you complete the quest, he vanishes from the game.
  • One way of skipping a small part is by casting a Frenzy spell on Aldos. He will unsheathe his weapon and guards will come and kill him, regardless of where he is or if he attacks anyone. It will then come up with the dialogue saying that he approached his house and was killed by the guard there. You can do this before you have even talked to Llevana Nedaren, but you must have started the quest.
  • If you're planning on following the Main Quest then you might want to delay starting Corruption and Conscience until after the Defense of Bruma. This will ensure that Ulrich is dispatched to help in this major battle before you get him arrested or killed. Ulrich can be a useful soldier in the battle since he is essential and cannot be killed.
  • Providing that you did not kill Ulrich Leland yourself, you will be able to visit Ulrich or Llevana in prison, depending on how you completed the quest.
  • If you drop the key Garrus gave you before giving him the evidence, you can pick it back up afterward.

Bugs[edit]

  • After you bring Llevanas' plan to Garrus, each time you select the Ulrich Leland option, Garrus will repeatedly give you a key to Ulrich's room.
    • This bug is fixed by the Unofficial Oblivion Patch.
  • If you've got the message to meet Garrus at the inn, there is a bug that sometimes causes Garrus not to appear at the green marker. It seems that waiting near him or even in Cheydinhal Castle hall for two hours causes this bug, so wait outside until time passes. Chances for this bug to show up are lesser when you give the suspicious note to Garrus in the daytime. If everything goes well, a quest note should pop up after waiting for two hours.
    • This bug is fixed by the Unofficial Oblivion Patch.
    • When you are outside of the Cheydinhal Bridge Inn bring up the console and type the following command: set MS10.GarrusBridge to 0 . Then go to the Bridge Inn; Garrus should be here. Do this only if you reached stage when quest points to Bridge Inn but Garrus missing.
    • Another way of fixing this bug is by waiting the 2 hours then, if you do not receive a quest update saying that 2 hours have passed, use the command setstage MS10 97 in console to advance the quest to that notification. Then, from any location, type the following commands: prid 3C2BF and moveto player. This will cause Garrus to appear next to the player stating he has returned from talking to the count. the player can now talk to him and complete the Quest.
  • If you give the note to Garrus at a time when the Count is not available, such as at night, Garrus won't show up at the Cheydinhal Bridge Inn and you won't be able to finish the quest. At the moment there is no known way of fixing this issue apart from restoring to an earlier savegame. Simply waiting long enough for Garrus and the Count to meet is also known to work, although it's undetermined as to exactly how much time this will take. It is easiest to just load an earlier save. You can also try the fix for the previous bug.
    • This bug is fixed by the Unofficial Oblivion Patch.
  • If at the moment Aldos is supposed to pull a knife on the guard in front of his house you are in front of them, there will be no fight, and you will be stuck in immobile-mode, unable to do anything.
    • If this happens, try the following console commands to fix it: prid 00003c8b4 and then kill . This will kill Aldos Othran and allow the quest to continue.
  • If you attack (then engage in fight) the guard in front of Aldos' house, (while Aldos approaches for the encounter with this same guard) the moment Aldos starts the dialogue, you'd get stuck in immobile-mode. The same bug can be achieved by casting a paralyze spell on the guard as Aldos approaches him. When the guard gets up, they'll both just stare at you while you're immobile. ?
  • If Ulrich is caught in some fighting after you have just begun this quest (only one journal entry) and is killed by one of the guards or townspeople, you are unable to complete the quest. Garrus tells you 'We've got him now .. (etc)' but no topic to complete the quest is enabled for him. Llevana tells you 'Ok, I guess we will do it your way' and does not give you the chance to talk to her further. Aldos tells you to follow him but he goes nowhere. Lastly Ulrich's note does not exist in his room. There is no known way of fixing this issue apart from restoring to an earlier savegame.
    • This bug is fixed by the Unofficial Oblivion Patch.
  • Aldos Othran tells you to follow him to the outside of his house (where there normally should be a guard). There is no guard there and you just stand there in cutscene mode.
    • This bug is fixed by version 1.7.0 of the Unofficial Oblivion Patch.
    • Save before you speak to Aldos. If you encounter this bug, reload. Don't speak to him. Cast a Frenzy spell on Aldos while he is standing on the bridge near his house (around 10:30am). He will draw his dagger and a nearby guard will rush in and kill him. Then the dialogue for the next part of the quest will pop up ('He had led me to his old house, where he exchanged heated words with the guards..'). Now you can complete the quest as normal.
  • Another of the 'infinite gold' glitches, sometimes Garrus's dialogue doesn't change after the reward is given for helping convict Ulrich, and he will continue giving further rewards each time the subject is broached. Entering stopquest MS10 on the console will remove the offending dialogue option.
    • This bug is fixed by the Unofficial Oblivion Patch.
  • If you deal with Ulrich Garrus's way, you can visit him in prison and then kill him. You will then get an update that tells you to speak with Garrus again. It also mentions that he's still Ulrich's second in command even though he was already promoted to Captain of the Guard. The bug is caused by Ulrich's OnDeath script checking that the quest stage is >=90 and <150 before setting stage 150. If you complete it Llevana's way, the quest will be at stage 180 instead.
    • This bug is fixed by the Unofficial Oblivion Patch.

Journal Entries[edit]

Corruption and Conscience (MS10)
StageFinishes QuestJournal Entry
10I was told by one of the townspeople in Cheydinhal that the guards have been imposing heavy and unfair fines lately. This seemed to begin ever since the new Captain of the Guard, Ulrich Leland, took office. I was referred to Llevana Nedaren, who lives in the south end of town, as she is the most vocal about her dislike of the new commander.
20Llevana Nedaren told me about the plight of a good friend of hers, Aldos Othran. She explained how he was evicted from his home for non-payment of fines and expressed her hatred of Ulrich. She mentioned that Ulrich's second in command, Garrus Darelliun, seemed sympathetic to the people's plight. I should speak to Garrus next about this matter.
30Garrus Darelliun let me know his dislike of his commanding officer and took it a step further by letting me know he thinks Ulrich is pocketing much of the money from the inflated fines. He said I should speak to Aldos, as Garrus needs a witness to bring Ulrich to justice.
40I found Aldos, drunk as usual. He begged me to follow him back to his old house where wanted me to witness something. I should follow.
50Aldos Othran has been slain by a Cheydinhal guard. He had led me to his old house, where he exchanged heated words with the guards. During the argument, Aldos pulled a knife and the guard put him down. I should tell Llevana the sad news.
60Llevana was furious after I told her of Aldos's fate. She wants me to go speak to Ulrich and somehow convince him to follow me back to her house, where she would 'take care of him.' This doesn't sound like the best method to deal with Ulrich. I think I should speak to Garrus first then decide how to handle this situation.
70Garrus was saddened by the news of Aldos's death. He vowed to bring Ulrich to justice by any means. He suggested the only way to incriminate the Captain would be by searching his quarters. He is suggesting that I sneak in there and look for such evidence. I'll have to decide if I want to do this Garrus's way or Llevana's way.
75I have convinced Ulrich to follow me to Llevana's house. I should lead him there now.
78I have arrived at Llevana's house with Ulrich. I should see where he goes.
79(This makes the rats appear and attack and kill Ulrich)
80Once Ulrich was led inside Llevana's house, she cast some sort of paralysis spell on him. At that point, Llevana released some rats upon Ulrich's helpless body that bit into him until he was dead. I should report this to Garrus.
90In Ulrich's quarters, I've discovered a letter he wrote to some relatives outside of Cyrodiil. In it, he talks about sending them a great deal of money and goods he purchased using the illicit funds. This is the evidence Garrus would need. I should take it to him.
95I have given the evidence to Garrus he needs to remove Ulrich from office. He said he would take it directly to the Count of Cheydinhal. He told me to meet him at the Cheydinhal Bridge Inn in two hours. (If the player finishes the quest Garrus's way)or

Garrus was upset that I would resort to such a method to have Ulrich removed from his position, but he was glad it was over. He said he would report this to the Count of Cheydinhal, and told me to meet him at the Cheydinhal Bridge Inn in two hours. (If the player finishes the quest another way)

97It's been about two hours, and Garrus Darelliun should be meeting me at the Cheydinhal Bridge Inn.
100Garrus has informed me that he was made Captain of the Guard of Cheydinhal to replace Ulrich, and has rewarded me for helping him.
120
150I've slain Ulrich Leland. At my first opportunity, I should speak with Garrus Darelliun, his second-in-command.
180Although my actions removed Ulrich from his position as Captain of the Guard, Garrus didn't approve of my method.
200One of the characters needed to complete this quest has died.
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as 'Finishes Quest' it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • It is possible to use the console to advance through the quest by entering setstage MS10 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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