Ultimate Soccer Manager 98 Xp Patch

Ultimate Soccer Manager (USM) is an association football management video game series for MS-DOS, Commodore Amiga and Windows 95, produced by Impressions and distributed by Sierra from 1995 to 1999. The game was a massive hit in Europe (except in Germany, where it was worse received due to some similarities with managers produced by local software houses such as Software 2000 and Ascaron), although it gained little support in Japan.

Ultimate Soccer Manager 98/99 from the Sport genre was created by Sierra in 1999 and is free for you to download. This appears to be one of the best Soccer Managers around from that time. I clicked a bit through the screens and everything looked absolutely very very nice. Ultimate Soccer Manager 98 Vendor: Sierra Tested operating systems: Windows 2000, Windows 7, Windows Vista, Windows XP Most recent version of this submission: Ultimate Soccer Manager 98 Average Rating: Tagged as: Manager, Soccer, Ultimate Submit a new result for this product.

The series was noted for its micromanagement, where the player had to do the job of the team manager and much of that of the chairman, from player training up to bank balance management. Other well-known features were to bung an opposing team for preferential market treatment, rig or betting on the outcome of the players' team matches. Interviews after the match where some answers were printed with different interpretations on the next days' newspaper (the player could reply a question about the game with 'It was a game of two halves', and 'He amazed us after the game by giving us an insight into the rules of football' would be printed on the newspapers).

In all three games, the game always kept the same visual style: the main screen is a bird's eye view of the stadium facility (where clicking on the grass brings the squad selection screen or in the stands for the stadium builder) and all screens are presented like the player was inside an office (TCM 2004 used a similar interface option). To increase the feeling of 'being there', tables are accessed via teletext, news from a newspaper and fixtures are available by clicking on a sheet attached to a clipboard.

While improving with each game, most features were the same from the start of the series. The game compared favourably in all areas but AI against its leading competitor, Championship Manager. While similar in name, it has no relations with Ultimate Soccer.

Ultimate Soccer Manager[edit]

The original version of the game provided the English league system from the FA Premier League down to the Football Conference. It was distributed as shareware, with a fully functional demo in which the player could only select then Second Division side Brighton and Hove Albion. The game allowed to watch games in top-down view, buy and sell players, manage the team, upgrade the stadium and manage commercial interests such as advertising and merchandise.[1]

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The game received a rating of 83% from Amiga computing.[1] The review stating the game's graphic approach and coverage of business issues made it stand out in the crowded football management simulation market.[1] The graphics the game used for actual matches, however, were considered poor.[1]

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In 1996, a data disk for the Amiga version was released, covering the 1995-1996 season.

Ultimate Soccer Manager 2[edit]

The second version of the game, USM 2 ran in protected mode, featured a more polished interface (plus teams and players of the 1996-1997 season and also the French and German leagues (although in the latter the final name of the players had a letter swapped to avoid legal problems regarding licensing) which could be accessed with different executables. In Germany, a localized version of the game was released under the name 'DSF Fussball Manager', DSF being a well-known German TV sports channel.

Ultimate Soccer Manager 98[edit]

This version of the game was updated to run natively on Windows 95 and Windows 98 and included teams, players and statistics from the 1997-1998 season. The number of leagues increased to five, as both Italian and Scottish championships were added. Transfers required often a week or more of fax exchange between clubs and with the player agent, making the game more realistic than most other games in this aspect, which only required the player to bid for the player and agree on wage and length, adding him instantaneously to the team. USM 98 was released as 'DSF Fussball Manager 98' for the German market.

An update disk (also available as a stand-alone) named Ultimate Soccer Manager 98-99 Season Update Add-on was sold shortly after the game came out with statistics for the 1998-1999 season, which also included both Spanish and Dutch top two divisions, increasing the number to seven playable leagues. While several bugs were ironed (such as a giving one of the assistants a wage of £99'999'999, and then after offering him a new contract he would start paying the club around £13M weekly, a glitch that carried from USM 2), it became clear that many teams would allow their superstar players to end contract, allowing the player to pick them for free (although with a large salary). Similarly, you could loan a big-name player worth millions and then use him as a makeweight in transfer deals.

As the official pre-game editor included in the game was poor, some USM users produced enhanced pre-game editors. USM Data Editor (USMDE or UDE), of which the official web site was included in the USM Online web site (usm.footymanager.net), was called as the best editor. USMDE includes various features for USM98 editing, e.g., creating players, editing hidden stats, add-on file support for easy data update by USM fans, beta-released save game editing.

USM 2000[edit]

There was a planned 2000 version of the game, which was developed. However, the game was thought to be scrapped after Sierra UK became impatient with the game's development progress. The game was set to have an 'all-new 3D match engine with advanced Artificial Intelligence'.[2] It is also believed that the coding was rewritten.

Updates (2012–present)[edit]

After posting on a Facebook group dedicated to the game, Ande Pearson and Dane Smallbone decided to work together to update all player and team data for the 2012–13 season. The data file was made available to download from the Facebook group titled 'Ultimate Soccer Manager Update'. As the update proved popular, they have since updated the player and team data up to and including the 2017–18 season and introduced up-to-date sponsors and advertisers to the game.

Technical issues[edit]

The game sometimes crashes when is played for a large number of in-game seasons. The problems with savegames include: no possibility of viewing detailed info on some players (the game quits after double-clicking on player's name), wrong statistics about some players (ex. incorrect information about scored goals etc.) or even an unexpected exit of the game after viewing post-match statistics.The best way to cope with these problems is to make a lot of savegames, for ex. every in-game month.The game does not run properly on Windows XP. But it runs smoothly on Windows 98, so you can use a free software like Microsoft Virtual Machine with Windows 98 on Windows XP to run the game.

External links[edit]

  • USM Online at the Internet Wayback Machine

References[edit]

  1. ^ abcd'Ultimate Soccer Manager'. Amiga Computing. IDG Media (87): 106–107. 1995.
  2. ^Future USM @USM Online
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ultimate_Soccer_Manager&oldid=952490300'

Ultimate Soccer Manager is football manager based on the 4 top English leagues. It includes a full icon-driven interface, where instead of clicking the option buttons, each screen is seen as the office in question (manager, president, bank, etc), and to access the screens the player has to click in the according item (for instance, to check the tables and fixtures, clicking on the television gives access to teletext).The player has the usual options such as selecting players and tactics, expanding the stadium and facilities and deal with the clubs' finances, but also to bribe and bung teams and bet on own matches. It's also possible to edit the database before each match.A data disk with Italian teams was also released, and a German version named Der Meister focused on the German leagues.Ultimate Soccer Manager is pretty similar to Premier Manager games. It is more focused on getting the best players and winning the titles by owning the most expensive team in the world. The main difference between Premier Manager and USM is that USM offers more than one league, but the player names are fictional (actually, they're bit modified).Buy, sell, train, sack, set ticket prices, build stadium, select club sponsors and such.

You are not only the team manager, but the CLUB manager as well. Everything depends on you, and sometimes even the complete outcome of the championship - you can rig some games, bribe referees and such. This is a fun game, but if you want to see how really skilled you are - get Championship Manager!First in an underrated series of soccer management sims, David Lester's Ultimate Soccer Manager was released with little fanfare in Europe, although it manages enough success to warrant a few more sequels, the latest being 1998 edition published by Sierra On-Line.While USM won't give Championship Manager a run for its money, the game does offer a lot of fun details and options that soccer fans will appreciate. This includes things like setting up new hot-dog stands, designing custom moves and formations, scouting for new players, and so on. The overall design is good and simple, and USM manages to offer plenty of realistic touches without drowning you in unnecessary details.

The game feels like an MS Excel spreadsheet sometimes, though, due to the many screens of boring, static statistics. One of the game's strongest points is the statistics editor, which you can use to update or otherwise edit the players to your heart's contents. The graphics are adequate, and it's fun to watch new buildings pop up and new sponsors' banners displayed.Despite all its strengths, though, USM ultimately suffers from the same problem that plagues most soccer management sims: the AI is simply not good enough. Even though you can make a lot of changes before a match is played, the results still feel too random and inconsistent with your strategies. Besides this common complaint, the players names and skills could also benefit from more in-depth research, especially with respect to the players in the non-English leagues.

Had Impressions opt for fictional players, this wouldn't be a problem, but as it stands, die-hard fans will be annoyed at having to edit many players' stats to more closely match their real-life skills.Overall, USM is a fun 'light' soccer sim that is recommended only to casual fans who don't mind 'unrealistic' games. Die-hard fans should stick with Championship Manager or similar titles rather than tinker with this old game.A decent football manager game despite the somehow missing tactical challenge in the game - at least compared to games like Premier Manager and especially Championship Manager.

Ultimate

So maybe it's wrong that the game is using manager in the title as it would fit the game better with director as most of things you can do are things like building shops, decide what price the tickets should be sold for, sponsorship and all the other things that goes around at a football club.Of course the game does have a tactical aspect in the game - it's just very visible because of all the small things you can also do in the game. You can setup many different tactics but it's my experience that it doesn't matter that much how you play the matches with your players as it seems that you just need have the best players as you will then have a good chance to get a victory. While the game does lack a good tactical engine it offers a very nice match engine that offers a good overview of the entire match at the speed you prefer.The most popular teams and players are included and some of the biggest leagues from Europe are also included. But several of them lack the correct details and some unknown players are even better than many of the most famous ones. So unless you want to use the included editor (which is good) and edit it so you feel the game is more realistic, be prepared to play a game with some fictional players. The graphics are very nicely done and overall Ultimate Soccer Manager is a good game if you want to try and play a game where you have to manage a club both financial and on the field as it's almost 50/50 regarding how much time you use on these things. Of course you can't build up your stadium, shops etc.

Without money that you will eventually get from winning matches. Really worth a try.